Or, you could go ahead and pair earth and water or air and fire. Pairing fire with earth or water or air with earth or water works. You’ll find walls here, regenerating creatures, and ones with supportive Secret Arts to help your survivability. The earth and water cards tend to be more defensive. These tend to be the more offensive cards, attacking first and critical hits. The air and fire elements are the strong attackers. Each element tends to have its own specialty. Fortunately, the campaign gives you ample opportunities to build and see what works for you.īefore you start creating a Culdcept Revolt deck, you need to think about what kind of strategy you want to employ. You need to pull 50 cards together, with about 20-30 of them being monsters, 10-15 items, and 10-15 spells. That’s when you want to experiment and see what works for you. It is enough to get you through Awakening and The Rebels easily, but you’ll want to create your own decks for the other Quests and online interactions. While the game will give you one to start, it is hardly optimal. Decks are important things in Culdcept Revolt.
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